So if you are willing to look past the short length, I strongly recommend you pick this game up, as it’s really a great experience to behold.
While I understand the big jump to HD (Which does improve this game’s visuals) is worthy of a price increase, I still believe that $7 or $8 would have been a more fair price for a game like this, considering the length of the game. It’s also $9.99, which is double the price of the iOS version. Unfortuantely the short length and the lack of any replay value hurts the game, and features like Miiverse stamps don’t really add too much to the game. In the end, Tengami does an amazing job of immersing the player into this peaceful puzzle game experience, with excellent music and a pretty artstyle.
This is by far the biggest fault of the game, and it’s a shame considering how well made every detail is. Combine that with a lack of replay value makes this a bit hard to come back to after you already completed it. Unfortunately, as successful as this game is at doing it’s job of immersing the player, it’s rather short. In fact, some of the puzzles involve folding and sliding parts of the environment into new formations as if it were origiami. Its Japanese fairy tale world is made to look like its made out of paper.
There’s miiverse stamps to collect, which is a neat little feature of the Wii U version, but nothing major. At long last, Tengami will be out for Android on November 5th. Some puzzles are quick and simple, while others require some thinking and attention to earlier details in a level you may have missed. It’s slow, simple and relaxing, and the puzzles are fair challenges that steadily increase as the game moves on. Yet another perfectly captured segment of this game.īeing a game all about puzzle solving, you simply go around and do that, either by looking for anything out of the ordinary or making it to where you need to find your next puzzle.
More precisely, his composition for the very sad yet well made movie Koneko Monogatari. Not one song was irritating to the ears, and all of them reminded me greatly of the work of Ryuichi Sakamoto. The music in this game is relaxing in a serene way, which is no surprise considering it’s composed by David Wise, a famous video game composer. Everything is flat and layered like in those books, and you even turn pages to advance to new areas. The whole game is intended to take place in a 2D pop-up book, and the look definitely captures that feel. This game is a bit different than you may expect, as it’s meant to be a relaxing experience with no action whatsoever, instead the challenge being from puzzle solving. In this adventure game, you take control of a samurai who must search around Japan in order to find the reason why a mysterious tree is dying. System: Wii U (eShop, reviewed version), iOS Originally posted January 11th 2015 on the Seafoam Gaming forums